Knowledges

A list of knowledges, complete with level, description, where to get it, what special classes or achievements it helps unlock, and whether it can be selected as a transcendental knowledge. This will take some time to complete, so if you've got some information that isn't here, please add it!

Basic Knowledges (Level 0)
Every character starts with these Knowledges.

Role-playing Knowledges (Level 0+)
These are not "Knowledges", per se. Rather they represent personality traits of your character. They cannot be taken as Transcendental Knowledges.

Special Knowledges (Level 0+)
These Knowledges cannot be learned from levelling up. They are awarded for completing certain in-game actions.

Amateur Knowledges (Level 0+)
Amateur Knowledges may be learned by any character.

Adventurer Knowledges (Level 10+)
Adventurers may become Scoundrels, Rangers, or Argonauts.

Mystic Knowledges (Level 10+)
Mystics may become Illusionists, Parapsychologists, Rangers, or Sorcerers.

Scientist Knowledges (Level 10+)
Scientists may become Inventors, Parapsychologists, or Surveyors.

Trader Knowledges (Level 10+)
Traders may become Entepreneurs, Illusionists, Scoundrels, or Surveyors.

Argonaut Knowledges (Level 20+)
Only Adventurers may become Argonauts.

Entrepreneur Knowledges (Level 20+)
Only Traders may become Entrepreneurs.

Inventor Knowledges (Level 20+)
Only Scientists may become Inventors.

Illusionist Knowledges (Level 20+)
Only Mystics and Traders may become Illusionists.

Parapsychologist Knowledges (Level 20+)
Only Mystics and Scientists may become Parapsychologists.

Ranger Knowledges (Level 20+)
Only Adventurers and Mystics may become Rangers.

Scoundrel Knowledges (Level 20+)
Only Adventurers and Traders may become Scoundrels.

Sorcerer Knowledges (Level 20+)
Only Mystics may become Sorcerers.

Surveyor Knowledges (Level 20+)
Only Traders and Scientists may become Surveyors.