Weapons

This is very rough at the moment.

A weapon's attributes are completely determined by its name. In other words, two weapons with the same name will perform exactly the same in a fight. I haven't quite figured out exactly how a weapon's level is determined.

Current Theory: Weapons have a number of "modifier points" for each level. For example, a level 4 or 5 dagger would have 2 points to spend on modifiers, whereas a level 6 - 9 dagger would have 3 points.

Weapon Types:
 * Primitive Weapons
 * Axe - Average Speed, 4 to 5 damage, Cut Down[u] action. ([[File:Axe_8.png]])
 * Club, Stick - Average Speed, 2 to 7 damage, Smash[m] action.
 * Dagger, Knife - Fast Speed, 1 to 4 damage, Feint[t] action. ([[File:Dagger_1.png]],[[File:Dagger_6.png]], [[File:Dagger_7.png]])
 * Hammer, Maul - Slow Speed, 4 to 6 damage, Smash[m] action. ([[File:Hammer_3.png]],[[File:Hammer_4.png]])
 * Lashknife - Fast Speed, ? to ? damage, Sweep[e] action. ([[File:Lashknife_1.png]])
 * Machete - Average Speed, 2 to 6 damage, Cut Down[u] action. ([[File:Sword_2.png]])
 * Spear - Average Speed, 1 to 7 damage, Skewer[w] action.
 * Sword - Average Speed, 2 to 6 damage, Feint[t] action. ([[File:Sword_2.png]])
 * Simple Firearms
 * Pistol, Revolver - Fast Speed, 2 to 6 damage, 2 mods @ level 4, +1 mod / 3 levels. ([[File:Handgun_1.png]],[[File:Handgun_2.png]])
 * Rifle - Average Speed, 4 to 6 damage, +4% critical rate. Minimum level 6.
 * High-Tech Weapons
 * Ray Gun - Average Speed, 4 to 8 damage, +10% Accuracy. Minimum level 10.
 * Disintegrator - Average Speed, 4 to 8 damage, +1 Initiative. Minimum level 10.
 * Death-Ray - Average Speed, 5 to 9 damage, +4% critical rate. Minimum level 14.
 * Magic Weapons
 * Stone - Average Speed, 5 to 8 damage. Minimum level 10. ([[File:Crystalball_1.png]], [[File:Crystal_2.png]] )
 * Wand - Average Speed, ? to ? damage. ([[File:Wand_2.png]])
 * Alien Weapons
 * Crystal Skull - Average Speed, 5 to 10 damage, Release action ([[File:Skull_crystal.png]]).
 * Stone - Average Speed, ? to ? damage. ([[File:Alien_1.png]],[[File:Alien_3.png]])
 * Artifact - Average Speed, ? to ? damage. ([[File:Alien_2.png]])

Weapon Modifers
 * Primitive Weapons
 * Hulking (1): Smash[m]
 * Balanced (1): +10% Accuracy
 * with Counterweight (1): +10% Accuracy
 * Parrying (1): +10% Defense
 * Fatal (1): +50% Critical Damage
 * with Guard (1): +1 Resistance
 * Sturdy (1): +1,±0 Damage
 * Short (1): +1,±0 Damage
 * Long (1): ±0,+1 Damage
 * Alloy (2): +1,+1 Damage
 * of Might (2): +1,+1 Damage
 * of the Shield (2): +2 Resistance
 * Serrated (3): +1,+1 Damage, +50% Critical Damage
 * Dueling (4): +1,+1 Damage, +20% Defense
 * Masterwork (4): +2,+2 Damage
 * Titanium (4): +2,+2 Damage
 * with Strengthened Core (4): +2,+2 Damage
 * Veteran's (5): +2,+2 Damage, +10% Accuracy
 * The Raj's (?): +2,+2 Damage, +2 Initiative
 * Kali's (?): Daksinakali's Dance action
 * Rending (?): +3% critical attack rate


 * Alien Weapons
 * Piercing (?): +2% critical attack rate ?
 * of Piercing (?): +2% critical attack rate ?
 * Rending (?): +3% critical attack rate
 * of the Ages (?): +2,+2 Damage

Weapon Costs: